#pragma once
#include <glm/glm.hpp>

using namespace glm;

class Force
{
public:
        
    
    Force(){}

    ~Force() {}

    virtual vec2 getForce(){return force;}
    virtual int getType() { return type; }
    
    bool operator==(const Force& other) ;
protected:
    vec2 force;
    int type;
    
};